Interactive Videographic Games

Bioshock Infinite Gear

BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement.

The game is set in the year 1912 and follows its protagonist, former Pinkerton agent Booker DeWitt, who is sent to the airborne city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city. During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate "Tears" in the space-time continuum that ravage Columbia, and soon discovers her to be central to the city's dark secrets.

BioShock Infinite is set in 1912 and takes place in a fictional steampunk city-state called "Columbia"—named in homage to the female personification of the United States—which is suspended in the air through a combination of giant blimps, balloons, reactors, propellers, and "quantum levitation". The city of Columbia was founded by self-proclaimed prophet Zachary Hale Comstock, who used his connections in Congress to have the American government build the floating city. The government intended Columbia to serve as a floating world's fair and as a display to the rest of the world of the success of American exceptionalism. The city was launched to much fanfare and publicity at the World's Columbian Exposition in 1893, and was later dispatched to distant shores, travelling from continent to continent.

Wikipedia's description of the game.
Screenshot of BioShock Infinite Screenshot of BioShock Infinite

Steamworld Dig Gear

SteamWorld Dig is a platform action-adventure game created by Swedish video game developer Image & Form. SteamWorld Dig has the player control Rusty, a steam-powered robot who arrives at a small Western mining town called Tumbleton after having received a deed for a mine from his long-forgotten uncle, Joe. The objective of the game is to dig through Tumbleton's mine, which also involves solving puzzles and platforming to avoid traps and enemies.

Wikipedia's description of the game.
Screenshot of SteamWorld Dig Screenshot of SteamWorld Dig

Steamworld Heist Gear

SteamWorld Heist has the player control Captain Piper Faraday, a smuggler and occasional pirate, as she recruits a ragtag team of robots and sets out on a space adventure. The objective of the game is for players to board, loot, and shoot their way through enemy spaceships.

The game's official soundtrack, Music From SteamWorld Heist, is composed and recorded by the steampunk band Steam Powered Giraffe. The band members appear as robots in different bars throughout the game while performing songs from the soundtrack.

Wikipedia's description of the game.
Screenshot of SteamWorld Heist Screenshot of SteamWorld Heist

Machinarium Gear

Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.

Wikipedia's description of the game.
Screenshot of Machinarium Screenshot of Machinarium

Professor Layton Gear

Professor Layton is a puzzle adventure game series and multimedia franchise developed by Level-5. The first three games follow the adventures of Professor Hershel Layton and his apprentice Luke Triton, while the subsequent three games and the film are prequels, focusing on how Luke and Layton met and their original exploits. Later installments follow the escapades of Layton's children and their respective allies. Each title features a series of puzzles and mysteries provided by the citizens of locales that the main characters visit. It is not necessary to solve all the puzzles to progress, but some are mandatory, and at certain points in the game a minimum number of puzzles must be solved before the story can continue. While the series' protagonists are all based in and around contemporary London, each story features one or more original locales, each with their own unique aesthetic and local population.

Wikipedia's description of the game.
Screenshot of Professor Layton and the Unwound Future Screenshot of Professor Layton and the Unwound Future
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